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Furthermore, the target of an enemy unit is protected entirely from their attack the linked unit is hit by the attack instead during linked battles. As long as the linked units are within an eight-square radius of each other, they can participate in linked battles. For linked actions, only melee weapons and short-range weapons can be used during a linked battle. Up to two units can be linked together to form one "link". Links is a unique ability that allows multiple units to provide defensive support to each other during Enemy Phase battles. When enough Honor Points are accumulated, the aforementioned pilot will learn abilities that provide special benefits or detriments to nearby allied or enemy units one of these abilities is Links. By destroying enemy targets, a unit's pilot can gain Honor Points. In contrast, being surrounded by enemy units will result in statistical disadvantages such as decreased evasion or AP charge. Moving around while allied units are nearby can result in statistical advantages such as increased AP charge or accuracy. The Action Points feature ties into a second feature known as Honor. A unit's AP amount and recharge value increases as their pilots gain proficiency levels through destroying enemy targets.
Psx front mission 2 full#
At the end of a full turn, which is one Player Phase and Enemy Phase, a set amount of AP is replenished. Actions such as moving and attacking require a certain amount of AP to use. Action Points (AP) is a feature that dictates how much actions can be done with each unit. There are a number of new main features that are used for mission play in Front Mission 2. įront Mission 2 missions are traditional tactical RPG fare, ranging from destroying all enemy targets to protecting a certain allied target.
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Towards the climax, all three scenarios merge for the remainder of Front Mission 2. After reaching a certain point of the game, control switches over to a different group of characters for the next few missions. A new element of progression in Front Mission 2 involves alternating scenarios between the game's three main characters. Battle zones are where the missions take place, though they become inaccessible upon the completion of a mission. Towns and cities act as intermission points where the player can organize and set up their units for the upcoming mission. As the player progresses through the plot, new locations are revealed on the world map. The player travels to locations on a point-and-click world map. The video game progresses in a linear manner: watch cut-scene events, complete missions, set up their wanzers during intermissions, and sortie for the next mission. įront Mission 2 expands on the mechanics found in Front Mission. Front Mission 2 uses 3D models and a moving camera.
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